6
Kill Confirmed:
1.Each Player is allocated three standard playing cards. Each card equals 1 life.
2. When a player is "Hit" they must drop to a knee and raise 1 Playing Card above their head.
3. If a player from another team reaches the player first he takes the playing card and the "Hit" player is now down one life.
4. If a player from his own team reaches the "Hit" Player first he puts the "Hit" Players arm down and that player is back in the game.
5. For either #3 or #4 the "Hit" Player must be granted a 10m walk back to a "Safe Zone" to ready himself prior to re-engaging in the fight. A "Hit" Player is allowed to walk back 10m (with weapon held above his head) during which time the player is not allowed to stocked, however he may not progress toward the opposing teams base at any point. If a "hit" player progresses forward at ANY point (even with his weapon held up) he is deemed to be ready to take on contact.
6.Once a player has lost his three playing cards the player is considered "killed in action" and must proceed with his weapon up to the enemy base where is held captive until the end of the match.
7. At the end of the time period allotted for the game. The teams are awarded 10 points for each enemy card held. The team with the highest number of points is award the victory. The total points is recorded for both teams and is added to the cumulative total for the current league season. In the event of a tie for win/loss record the total number of cards captured will be the first tie breaker criteria.